Just upscaling alone doesn't do it for me. That way you get really nice anti aliasing. I also turn the resolution up by a factor of 8 and then downsample to native resolution. I generally prefer scanlines and CRT shaders. There's nothing wrong with thinking that N64 and PS1 look better with no presets. I like the scanlines better on the composite presets, though, it's just too dimm for my eyes. I mostly use the RGB preset for everything, because the other presets are too dark on my OLED tv. I think it's all described in their respective threads that linked above. You need to install the HSM shader pack first and then unpack the Death to Pixel shader into the right folder. Just the best way to play these games imo. With N64 and PS1 it basically just makes everything look smooth as hell, great scanlines. It smoothes out pixelation at just the right spots without destroying the charm of the original pixel art. It just ever so slighty removes jagged edges and gives these games a smooth look without applying any artificial weirdness, it literally looks like these games are supposed to be that way. I use it with SNES games as well as N64 and PS1. What makes the Death To Pixels shader special is the way he injected super sampling into the shader. I use them with my 4k tv, but i have tried them on my 1440p monitor and they look great there as well, i suspect 1080p won't look too bad either. You'll have a perfect fit your resolution. The creator specifically makes presets for 1080p, 1440 and 4k. However, I specifically use the Death To Pixel presets which is a fork (i think that's the right term) of the HSM shaders so you need both. Having that reflection bezel is simply amazing and it comes with many CRT presets that you can try. There's no going back after trying them out. I’ll edit with what I find when I have my console in front of me.I was tinkering a lot with the stock shaders and there are some good ones in there, but since i've discovered the HSM Mega Bezel Reflection Shader pack, it's pretty much done for me. But now you know about how things work, it wouldn’t be too different. I can’t remember if it has any options to change aspect ratios. Experiment to find out what work for you! You may need to return it to a 4:3 ratio if using a border, since it’s essentially outputting what a SNES would output to a TV, which would be a different ratio to a game boy console. For Pokémon yellow though, you’re in luck. If you use mgba, if should load up the super game boy enhanced borders. You will then have borders around your screen and will be playing in a postage stamp window. If you do this, turn off bilinear filtering in the menu one screen back. Even thoughĬhanging it to integer scale mode means it will only scale it using whole number multiples. It might still look crappy, since it’s trying to interpolate half pixels, stretching it to a weird shape. You can even change things on a per game basis. To chance it within a core, start a game in the desired core, go back to the menu, which should take you to the quick menu, then scroll down to find the appropriate settings to change. You can specify to have the core set the aspect ratio instead. Keep in mind, this is changing it globally across all systems that use Retroarch. I think the game boy is actually close to a square, using a 10:9 ratio. Assuming you’re using mGba, if you go in the settings>video>scaling within Retroarch, you can change the aspect ratio.
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